Sunday, November 17, 2013

Firestorm Armada Battle Report

Some of us San Marcos sci-fi junkies got together to throw some dice around last night. This was our third game, so we're still figuring things out as we go. Example: The realization that all Dindrenzi Furies have Mines was a mid-game epiphany for the Dindrenzi players.

The lists came to 910/915 points

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Behold, the assembled fleets!

DFN Trident Class Destroyer (70) x4 = 280
DFN Hammer Class Frigates (25) x4 = 100
DFN Fury Class Cruisers (60) x4 =240
RSN Banshee Class Dreadnought = 230
RSN Phoenix Class Destroyer =65                         for a total of 915 pts


I know you can't field a single Phoenix class destroyer, we were pretty much trying to throw an equal number of points, and this was the most effective way to do it. Cut us some slack, lol. We were also playing a little fast and loose with the allied point percentages, but the Dreadnought was my only large ship for this side, etc. etc. We're still trying to get a good handle on the rules, so just, y'know. Let it happen.

Sentinel Cruiser (65) x6 = 390
Pilgrim Frigate (20) x6 =120
Razorthorn Battleship = 180
Veydreth Gunship= 90
Veydreth Destroyer (65) x2 =130                    910 pts


Again, an almost entirely legit list... except that the Veydreth gunship was supposed to be 2 to a squadron. Moving right along. TO BATTLE!

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The Dindrenzi show their TRUE colours! heh heh, I'm just trolling, you guys. Couldn't help it.

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Our intrepid Dindrenzi fleet commanders

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The Dindrenzi positioned the majority of their medium ships on their right flank.
The Dreadnought and both Frigate squadrons were in the center, near the
craters we used as impassible, line of sight blocking terrain, while the final
squadron of Tridents and the singular Phoenix class Destroyer were on the
Dindrenzi left.


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An enthusiastic Terran admiral shows his.... um, Enthusiasm, I guess,
and you can see our deployment, with the Veydreth and a Pilgrim squadron
on our right, a battleship in the center, supported by two of the veydreth, with
cut engines and hidden killer, while our six cruisers and remaining three Pilgrims
amassed on our left flank to challenge the might of the Dindrenzi squadrons facing
them there.


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A mighty Terran battleship turns its turrets on the distant foe

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The fearful RSN Dreadnought powers up its engine and blazes forwards
to meet the only foe worthy of its attentions.


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Sidenote, I'm pretty happy with how my Dindrenzi paint scheme turned out.

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With their engines powered down, the Dindrenzi Tridents are a major threat to the Terran
cruiser squadrons, so the stalwart squadron of Pilgrims races forwards, trying to close the range
enough for the Terran targeting computers to acquire a target lock.


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Outnumbered and out-gunned, the Veydreth Gunship takes a brutal pounding as it makes an
almost parabolic course through the narrow confines of the whatever-the-heck-the-space-terrain-
that-blocks-movement-and-LOS-would-be...


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But the plan becomes clear as a series of formidable mines now choke the access points
that would allow the Dindrenzi forces to outflank the vulnerable Veydreth destroyers and come in
behind the Razorthorn.


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This shot is from the very end of the game, but you can see the danger-zone of the mines, marked
with those neon orange/yellow dice, brilliantly deployed to keep the Tridents/Phoenix outside of RB2,
and therefore unable to target those Veydreth destroyers who kept pouring fire onto the enemy
Dreadnought for the entire game.


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As the Dreadnought closes in, the Razorthorn brings its fearsome broadside to bear.
That orange, ornate die is there to signify sector shields to the starboard side.


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Six dice thrown turns into a fearsome 20 hits!

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Overcome with emotions, the thrower of said dice takes a moment to celebrate.

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The massed Cruiser action heats up as the lines close up. The scatter dice you see
represent mines, which the Dindrenzi players only noticed at this later stage of the game.
..

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And promptly begin dropping them right in the face of the Terrans, willing
to risk destruction so long as they drag a few more Terran naval officers
into the crushing oblivion of the void along with them.
Sadly, these mines
were quite ineffective.


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With the Dindrenzi Cruiser task force crippled, the 5 remaining Terran Cruisers
make their way towards the enemy Dreadnought. With the two Veydreth destroyers,
5 Sentinels, and a wounded Razorthorn pounding away at it...


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... and the damage mounting, the dreadnought's effectiveness is degraded
until it is little more than a floating hulk, venting atmosphere into space, it's engines
failing and multiple containment breaches across all levels.


At this point, we called the game in favor of the Terrans. Another turn or two might have seen the Tridents/Phoenix move into range of the surviving terrans, perhaps destroying another Cruiser squadron or even taking out the badly wounded battleship. Sam's brilliant minelaying tactics seriously hampered Dindrenzi movement along that entire flank, rendering almost 20% of their fleet impotent for most of the battle.

MVP for the Terrans is split between the Razorthorn, who negated FOUR critical hits with shields, heh heh, and those dinky, sneaky little Veydreth Destroyers, sneaking along the back field, throwing tons of dice at range while entirely untouched themselves.

The RSN's Dreadnought did a hell of a lot of work, being the only ship to target the Terran Razorthorn, and do tons of damage on it, too, DESPITE having almost all of the critical hits they inflicted negated by the shields. Even though it faltered in the end, it took a tremendous pounding and still wasn't destroyed.

As always, we had a complete and total blast playing, and I really hope that y'all enjoyed reading this battle report. It's the first one I've written up for this site, so I'm hoping I did an okay sort of job with it.

Comments, feedback, etc. welcome.

Victory: terran-logo-web1.jpg

Tuesday, July 9, 2013

My Imperial Fist character for Only War

Battle-Brother Markus Cato of the Imperial Fists won great renown during the Khai-Zhan Insurrection. Traitors and cultists on Khai-Zhan, spurred on and aided by the Night Lords traitor legion, rose in open rebellion against Imperial rule. The loyal elements of the PDF, aided by the formidable Cadian 122nd, held off the enemy attacks until reinforcements could arrive in the form of several more Cadian regiments and the 5th and 9th companies of the Imperial Fists.

Markus Cato and his squad, as part of the 5th company, were heavily engaged against the Night Lords. The capitol city of Vogen was the primary objective, and thanks to the Loyalist strongholds of the Cadian 122nd headquarters and the Arbites precinct-houses, the Imperial reinforcements were able to gain access to the city easily. What followed was a bloodbath. For three weeks, Cadian foot and armored elements, spearheaded by the Imperial Fists, fought their way through the shattered streets and sewers of Vogen, overcoming one traitor strongpoint after another. Promoted to Sergeant in the second week, Cato led his men ever onwards until Imperial forces had driven the enemy to the gates of the Palace of Peace itself.

Never was there a strucure less aptly named.

Masters of Siege warfare, both in attack and defense, the Imperial Fists were given the task of breaching the walls of the palace. The loyalists were at great disadvantage, for the walls were formidable and thick, and the narrow streets and alleyways surrounding the Palace denied the loyalist forces the use of armored units which would have otherwise greatly assist in the siege.
It fell to the Imperial Fists to breach the walls, allowing the rest of the imperial forces to gain access. Many of his battle-brothers fell in hellish hours it took to make the breach and hold it, but finally defenders, exhausted by the bitter defiance of the sons of Dorn, drew back apace, and the Cadians and PDF troops could brave the gauntlet of fire. The end had come for the insurrection. The Night Lords fought bitterly, stiffening the resolve of the cultists. Cato and his fellow Imperial Fists were instrumental in rooting out these dangerous foes, and in the long and bitter twilight struggle that followed, Cato slew several of that accursed Legion. After three months of bitter siege, the Palace of Peace was free of the taint of Chaos.

The loss of so many of the men under his command, friends and brothers all, eats away at Cato's heart. A stricter adherence to the Codex Astartes could have prevented several of their deaths, he is sure of it, and he has spent a great deal of time punishing himself for his percieved failures. Around his neck he wears a small leather pouch, and within it are the knuckle-bones of his two closest friends- Arminius and Cadfael-who died at his side at Vogen. Amongst the many lines of devotional script and verse are the favorite pieces of devotional scripture.

Arminius' reads: "Betwixt the wash of the river and the waft of the wind, let my sins be transfigured to virtues."- Catechism of Hagia, Book I, Chapter 3, verse XXXII

Cadfael's says "I tread the path of righteousness. Though it be paved with broken glass, I will walk it barefoot. Though it crosses rivers of fire, I will pass over them. Though it wanders wide, the light of the Emperor guides my step." It is a quote from Dolan Chirosius, The Great Confessor, an Imperial Saint martyred by an apostate cardinal 4,000 years ago.

That two of the finest warrios and greatest men he has ever known would choose such humble scriptures such as these is eye-opening to Cato. While the fires of battle burn bright in his stomach, his heart is touched by the love of the Emperor, and a devotion to the higher ideals of mankind.
He is gregarious and outgoing, slow to quarrel unless provoked. Though comfortable leading others, his percieved past failures weigh very heavily upon him. He will shirk from no duty, but he is not sure if he better serves the Emperor as a Leader or a Follower.

WS  45                                                       Wounds- 23
BS   41                                                   Fate Points- 3
S     48
T     43
Ag 42
Int 47
Per 40
WP 63 (+10 for being Imperial Fists, +5 for XP spent)
Fel 46 (+5 for XP spent)

Thursday, May 23, 2013

Monday, May 20, 2013

More Carthaginians! Hurrah!

I posted some pictures before of the handful of African/Libyan Spearmen I had painted, but then I painted SOME MORE, so now this is a full, fieldable unit.

The shields look pretty bad in the closeups, sorry. They're all handpainted because I haven't found any good 15mm carthaginian shield transfers.

Anyway, here goes.







So, yeah, there goes. Haha.