Taranath Verrakai was born to an Elvish mother and a human father, who was a minor noble in the court of Aglarond . As a bastard, Taranath was not raised at court with the other sons of the high-born, but his father nonetheless provided for his education and martial training. His mother taught him much of her Elven kin, and his love of the forests and streams came as naturally to him as breathing. He spent his youth walking the woods, was taught the name of every plant and animal, became accostomed to the natural rhythms and spirits of the green forests, the hills and rivers of the realm. On the death of his mother at the hands of human bandits, he came to live with his father at court, though the perceived stain of his status as an illegitimate son was never far from his mind, nor did his peers allow him to forget it. He sought escape in solitude and nature, though his experiences and familiarity with human nobles gave him plentiful experience in flattery and deceit.
His father, the baron Verrakai, saw that he rode a horse 'As well as a dwarf.' When he grew to manhood, Taranath was able, through his father's influence, to gain admittance into the royal rangers that guarded the borders and highways of the kingdom. yada yada ranger backstory, hatred of
death of mother) and the goblin
Undead? that sought to infest and despoil the forest he loved.
Upon the old king's deathm his wastrel son took the throne, and the company of rangers began to wither away, to lack of funding and royal disinterest. Their ranks decimated by fever, they suffered appalling casualties standing alone against a migration of Goblin tribes one hard winter, unsupported by the royal guard or any of the noblemen's personal forces.***
Incensed at the lack of aid, Taranath raged against the commander of the guard, the nobles of the realm, the royal court, and the 'wine-soaked, whoremongering wastrel' of a king he found himself unfortunate enough to serve. For his loyal service, and owing to his father's rank, he was banished rather than beheaded.
Thoroughly disillusioned by the higher institutions of human civilization, and having been met rather coldly by his elvish cousins, Taranath, or Taran to his few friends, wanders the world. He follows no creed but his own ideas of right and wrong, nurturing the good he finds in the world and doing his utmost to banish the darkness.
*Aglarond is a nation balanced on a knife edge, surviving in spite of the odds. Elves, half-elves, and humans call it home. They dwell along Aglarond’s broad, sweeping coastline and in the boughs of the expansive central forest known as the Yuirwood.
***From the Forgotten Realms Players Guide: Glarondar: Glarondar’s population has swelled from an influx of humans and tieflings fleeing Thay. The population now extends beyond what can be defended easily, and the Simbarch Council increasingly commits Aglarond’s military strength to Citadel Dantalien in the north, leaving the south vulnerable to beasts and undead.