Sunday, May 7, 2017

Taranath- Half-elven Ranger backstory

Full Backstory:
Taranath Verrakai was born to an Elvish mother and a human father, who was a minor noble in the court of Aglarond . As a bastard, Taranath was not raised at court with the other sons of the high-born, but his father nonetheless provided for his education and martial training. His mother taught him much of her Elven kin, and his love of the forests and streams came as naturally to him as breathing. He spent his youth walking the woods, was taught the name of every plant and animal, became accostomed to the natural rhythms and spirits of the green forests, the hills and rivers of the realm. On the death of his mother at the hands of human bandits, he came to live with his father at court, though the perceived stain of his status as an illegitimate son was never far from his mind, nor did his peers allow him to forget it. He sought escape in solitude and nature, though his experiences and familiarity with human nobles gave him plentiful experience in flattery and deceit.
His father, the baron Verrakai, saw that he rode a horse 'As well as a dwarf.' When he grew to manhood, Taranath was able, through his father's influence, to gain admittance into the royal rangers that guarded the borders and highways of the kingdom. yada yada ranger backstory, hatred of human bandits (for death of mother) and the goblin tribes Undead? that sought to infest and despoil the forest he loved.
Upon the old king's deathm his wastrel son took the throne, and the company of rangers began to wither away, to lack of funding and royal disinterest. Their ranks decimated by fever, they suffered appalling casualties standing alone against a migration of Goblin tribes one hard winter, unsupported by the royal guard or any of the noblemen's personal forces.***
Incensed at the lack of aid, Taranath raged against the commander of the guard, the nobles of the realm, the royal court, and the 'wine-soaked, whoremongering wastrel' of a king he found himself unfortunate enough to serve. For his loyal service, and owing to his father's rank, he was banished rather than beheaded.
Thoroughly disillusioned by the higher institutions of human civilization, and having been met rather coldly by his elvish cousins, Taranath, or Taran to his few friends, wanders the world. He follows no creed but his own ideas of right and wrong, nurturing the good he finds in the world and doing his utmost to banish the darkness.
*Aglarond is a nation balanced on a knife edge, surviving in spite of the odds. Elves, half-elves, and humans call it home. They dwell along Aglarond’s broad, sweeping coastline and in the boughs of the expansive central forest known as the Yuirwood.

***From the Forgotten Realms Players Guide: Glarondar: Glarondar’s population has swelled from an influx of humans and tieflings fleeing Thay. The population now extends beyond what can be defended easily, and the Simbarch Council increasingly commits Aglarond’s military strength to Citadel Dantalien in the north, leaving the south vulnerable to beasts and undead.

Monday, March 27, 2017

Spearhead: Modern- West Germany, 1985 Part 2

Continuing from last time: The Soviets defend their recent territorial gains against a NATO counterattack! 

Some of my chicken-scratch planning on a hand-drawn map.

Plans for the I/290th and III/290th

Hind helicopter support awaiting orders at the Airport.

Andy's British forces begin their advance, spearheaded by his light Reconnaissance units...

...Who walk straight into the killzone of the dug-in and well-prepared II/290th Motor Rifles! Platoons of mechanized infantry are arrayed in line, from the small hill through the woods, with more in the village behind them. A platoon of ZSU 23/4s is dug in behind the woods, providing anti-aircraft cover, while self propelled guns have a beautiful line of fire in the bottom lefthand corner of the picture.

The best combination is a well-layed ambush, a helping of luck, and phenomenal dice rolls. My troops were well-placed, I got lucky in that the British forces came in Exactly where I expected someone to, and that I rolled phenomenally well. I killed about 3/5 of the force outright, and the rest skedaddled, scattering and running pell-mell off the board.

The Americans begin to move onto the board from the south-western road. None of my forces are in an immediate position to oppose them, but the crossroads are defended by I/290, and now I know that I can free up the III/290 to move to their aid.

M1 Abrams and Bradleys roll forward.

Now that they know where the enemy are, the Queen's Own Highlanders dismount and advance on the Soviet enemy. They meet with better success than their recce counterparts.

As they come into spotting range, we deploy/reveal our brave Soviet defenders. Dug in on the hill and in the town, however the Americans are a far tougher nut to crack than the British. 

This is where having the T-80 battalion attached out to the infantry would have helped us immensely. I knew that we had an entire regiment of T-80s in reserve, but they hadn't been set out on the table, so I mistakenly thought that the handful of T-80s sitting out there were the only tanks I had. I needed their heavier guns to oppose the M1 Abrams of the Americans, and they would have helped immensely against the British Chieftains as well.

The armored column advancing on the Soviet held ridge line.

The soviet held ridge line, mentioned above! I had a battalion of 2S1 Self-propelled artillery that I detached out, so that each infantry battalion had two bases (so two batteries? or gun sections? whatever) to provide direct fire support.

The RAF is on hand to provide support to the infantry attack on the northern front

The Americans come on in a mighty wave of troops and vehicles! The Soviet commander, desperate to slow their inexorable advance, calls in an entire regiment of MiG-27s, who... kind of under-perform, to be honest. 1/3 of their number are driven off by AA fire, and the have little impact.

And on the northern flank of the battle, the Highlanders assault the motor-rifles in the woods, steadily grinding them down.

A view of the massed American forces, moving into position for a final assault on the soviet defences around the crossroads. The III/290 has finally linked up with the first battalion, but both are taking heavy casualties from American tank-fire.

And that's all for now! Next time, we'll see how the two-pronged NATO attack plays out.

Spearhead: Modern- West Germany, 1985 Part 1

This past Saturday at the Tyneside Wargames Club, I got to participate in a game of Modern Spearhead that Andy and Ian were kind enough to put on. I was the Soviet commander, and Ian and Andy commanded my American and British foes, respectively.

Our scenario revolves around a disjointed NATO counterattack to reclaim a West German airport, seized by a regiment of Soviet Guards Airborne (all seasoned veterans of Afghanistan), and a Motor Rifle regiment of three battalions in support. The NATO forces are American Cavalry and a British ..... consisting of the Queens Own Highlanders, the Irish Guards, and the 17/21st Lancers armoured support.

The far side of the table, the airport is visible in the distance. The roads leading into the center of the board are all possible entry points for the NATO forces. Their attack is poorly coordinated, so their point of entry was randomized, meaning the defenders didn't know where their foes would be coming from anyways.

And from the opposite side of the table (Where the Soviet players were seated.) Our only objective was to hold the airport until the end of the game. Our forces included a Motor Rifle regiment, which consisted of three battalions of infantry in BMP-2s and a battalion of T-80s (which I didn't realize we had access to right at the start, so instead of dividing them amongst the infantry battalions, they were off-table and only arrived far later in the game, a glaring error on my part.)

A close-up of the Airport. Very nice models, you can even see the little Lufthansa sign on a building.

The village/town at the crossroads. 

My favorite thing about the Spearhead rules is that you have to draw out a map and coordinate an actual battle-plan, and your units and sub-commanders have to follow those plans. You can attempt to change their orders once battle is joined, but it hinges on a dice roll. Obviously more flexible armies like NATO have an easier time of changing their orders on the fly than the Soviets.

The Soviet deployment has the Guards Airborne regiment garrisoning the airport, and the Motor Rifles regiment deployed in a sort of broad arc around it. I/290th was stationed at the crossroads town, and on the ridge nearby. If the airport is on the eastern side of the board, II/290th was deployed to the north-west, defending along that road. (Our forces were hidden from the NATO players, and our troops were all dug-in). III/290th was just south of the airport.

Some of the British forces, including air support.

British Chieftan tanks, of the 17th/21st Lancers!

The Soviet forces available initially. Three motor rifle battalions, an airborne regiment, some self-propelled artillery, and a battalion of T-80s who were late to the battle. 

We also had an entire regiment of MiG-27 'Flogger' ground attack fighters in support, along with some HinDs based out of the captured airport.

2S3 Self-propelled artillery in the foreground, with the motor-rifle battalions behind them. Note that each base in this scale is a platoon.

That's all for now, next post will have the start of the battle and some action pictures. Stay tuned!

Friday, November 18, 2016

A SECOND post, from England!

Dang, I'm bad about updating this blog.

Plus we're about to go to Liverpool for the weekend.

So, what I'm going to do now is upload all the pictures of games that I've got sitting around, and then maybe later I'll come back and put captions on them and organize them and all that. Because there are a fair few of them.

Wargaming in England is incredible, there's easily 4 or 5 different clubs that meet throughout the week. I regularly attend 2 or 3, and it's been an absolute blast.